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%0 Conference Proceedings
%4 sid.inpe.br/banon/2005/07.12.22.03
%2 sid.inpe.br/banon/2005/07.12.22.03.24
%@doi 10.1109/SIBGRAPI.2005.29
%T High-quality hardware-based ray-casting volume rendering using partial pre-integration
%D 2005
%A Espinha, Rodrigo,
%A Celes, Waldemar,
%@affiliation Tecgraf / PUC-Rio
%E Rodrigues, Maria Andréia Formico,
%E Frery, Alejandro César,
%B Brazilian Symposium on Computer Graphics and Image Processing, 18 (SIBGRAPI)
%C Natal, RN, Brazil
%8 9-12 Oct. 2005
%I IEEE Computer Society
%J Los Alamitos
%S Proceedings
%K volume rendering, unstructured meshes, ray-casting, partial pre-integration.
%X In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data.
%@language en
%3 espinhar_quality.pdf


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